Gran Turismo 7 cars: Kazunori Yamauchi wants game to give players real Grand Prix race experience
"Gran Turismo 7" remains a pipedream until now, but remarks made recently by game creator Kazunori Yamauchi gave fans hope that "GT7" will soon become a reality.
It was with a heavy heart that fans accepted Yamauchi's announcement that the release date of "GT7" has been pushed back to 2016. But Polyphonic Digital's CEO made up for it with his revelation that the game will be brimming with improvements.
"Gran Turismo 7" will be released exclusively on the PlayStation 4. When asked by reporters about the chances that "GT7" will be released 2017, Yamauchi said that "people will not wait so much" and added that "we are talking about Gran Turismo, we must not wait so long."
The Gran Turismo creator revealed that the next iteration of the game will have more premium or cars that "match the very era that we live in, in 2015 or 2016."
Premium cars aside, Polyphony is also working on Gran Turismo's gameplay and audio. The company wants to raise the bar when it comes to audio quality. Polyphony has even gone as far as inviting Mike Caviezel to help with this. Caviezel was the audio director of the "Forza Motorsport" series and Yamauchi is hopeful that he can use his considerable expertise and experience to make the game's audio truly world class.
Aside from all those improvements, the developer wants to build on the current system and make it even more realistic, especially with the physics aspect of the equation. Yamauchi admitted that his team has been studying impact simulation or crash physics very seriously.
Polyphony mentioned that the cars in "GT7" will be more detailed, especially in terms of its interiors and other key features like headlights. But Yamauchi wants the damage done to the car to be detailed as well. This is in keeping with the company's goal of giving the game such a realistic feel to it that players would think they were actually racing in the Grand Prix.